Friday, 24 April 2015

Reflection Ass task A

Throughout this process I have learnt that in today’s environment technology is changing the way we interact with the world (Anazagasty, 2010). From the beginning, I felt encouraged and excited by the opportunities for technology to provide teachers and students with the ability to teach, learn, create and express ideas in a revolutionary way.
Throughout completing my design challenge I have acquired a wealth of knowledge about the practical and pedagogical issues emerging from this task. Design challenges are a great way to educate students about technology. I have learnt that by incorporating a range of activities throughout the design process helps to cater for diverse learners. And by utilizing a variety of visual literacies and teaching strategies has been shown to improved education outcomes (Younie, Leask, & Burden 2015). I am now aware that modern classroom practices in technology help connect the students with the real world (Lewis, 2009). In this way, I feel my design project enabled students to realize learning can be practical, inventive and lead to a greater independence.
Throughout this process and through the course readings it has become evident it is beneficial to use variety of pedagogical approaches (Younie, Leask, & Burden 2015). I feel by taking a student centered approach to teaching has assisted to engage students and facilitated understanding of the design process. What is more, it was interesting to discover that the lesson approaches, objectives and outcomes may change as the lessons evolve. 
I know appreciate the benefits of planning and feel you can never plan enough. It is agreed, the more details considered the smoother and effective the other components work (Australian Government Department of Education, Employment and Workplace Relations 2014). I have learnt to ensure activities are age appropriate and at the same time deliver an enjoyable engaging experience for all stakeholders. For myself, creating a blue print and other activities of the design cycle from start to finish really helped target the required learning outcomes and scaffold student learning in a productive way.
Receiving and giving peer feedback has been extremely beneficial by giving me confidence in my design project and by providing additional useful ideas to improve my own thinking process and design. In addition by giving feedback on others designs has provided me with a wealth of additional ideas and inspiration. I have found using the wiki to communicate and express ideas has been beneficial despite losing a group members in the middle of the course. By completing a risk assessment also aided my thinking and reflective process by analysing every detail ensuring every step is safe and appropriate. Most of all I have realized the importance of an ongoing reflective process in the interest of ongoing deeper understanding and refinement (Australian Government Department of Education, Employment and Workplace Relations 2014).
The main challenges I experienced included time management and considering student prior knowledge and personal attitudes towards what is considered healthy ingredients. Although through guided group discussions and research and other planning tasks, students were able to acquire a good understanding of what are healthy ingredients. In addition, sourcing and keeping fresh ingredient and keeping costs down was also a factor.
As stated in (The Australian Curriculum Assessment and Reporting Authority, ACARA, 2014) our ever changing and complex world is becoming increasingly technological. It is imperative to develop knowledge to respond to the challenges and realize that the use of technologies has a huge impact in the education environment. Throughout each step, my thinking and understanding evolved by considering every detail and reflecting on the practical side of the tasks. By incorporating and embedding curriculum links throughout the design process has assisted me as an educator to target required content and learning outcomes. It has also helped me to acquire a deeper understanding of the students ability’s, needs and challenges (Lewis, 2009). I feel that throughout this design process I have made numerous links to the Foundation to Year 2 Content Descriptions and achievement standards (see wiki links to curriculum doc.) Furthermore, I have been encouraged by the opportunities to extend and embed  learning to a variety of other subject areas.
As stated in (ACARA), technologies enrich and impact on the lives of people and societies globally. Furthermore, Australia needs enterprising individuals who can make decisions and independently and collaboratively develop solutions to complex challenges. I feel my project will help contribute to this desired outcome. I feel the activities engaged students in critical and creative thinking and instilled in students and myself the value of planning and the reviewing processes to realize ideas. As an educator, by incorporating what I have learnt and by taking students through the design process has been beneficial to the student’s ongoing education.






References
Anazagasty, J. (2010). What is technology? A learning module. Retrieved from. http://cnx.org/resources/77b0af39b23bb25e9a8706aba3c20b34/Technology%20definition2.pdf
Australian Curriculum, Assessment and Reporting Authority. (2014). The Australian curriculum. Retrieved from. http://www.australiancurriculum.edu.au/

Australian Government Department of Education, Employment and Workplace Relations. (2014). Educators My Time, Our Place. Retrieved from. files.acecqa.gov.au/...Framework.../educators_my_time_our_place.pdf
 Lewis, T. (2009). Creativity in technology education: providing children with glimpses of their inventive potential. International Journal of Technology & Design,19(3), 255–268. doi: 10.1007/s10798-008-9051-y
Mind tools, (2015). Decision Matrix Analysis. Retrieved from. http://www.mindtools.com/pages/article/newTED_03.htm
Younie, S., Leask, M., & Burden, K. (2015). Teaching and learning with ICT in the primary school (2nd ed.). Abingdon, Oxon: Routledge.


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